FAQ Group: PC

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I can’t find the weapons at Vendors/Traders.

When we overhauled the Leveled Lists, we also overhauled who sells and deals in MF weapons. You should be able to find MF weapons at the following Vendors/Traders:

  • Cricket (Traveling Trader)
  • Trudy (Drumlin Diner south of Concord)
  • Arturo (Diamond City Surplus)
  • K-L-EO (Kill or Be Killed in Goodneighbor)
  • Proctor Teagan (BoS Quartermaster)

It is not impossible that a Trader not listed above may have a couple MF weapons, but it is certainly not guaranteed.

If you continue having issues finding weapons at Vendors/Traders, or you simply want a guaranteed place to buy the weapons at, please consider installing Tangent24’s Modern Firearms Dealer mod.

Where do I find more parts to mod the guns?

You can remove attachments from other weapons to attach to your weapon, get parts to modify the guns via scrapping other guns, grab parts from the debug container though the MCM Menu or Settings Holotape, or build one of our custom vending machines in your favorite settlement in the Workbench section, then buy what you need from the built-in shops with Pre-War Money.

Why are all the guns so OP? It makes the game unbalanced!

The weapons have such high damage because the aim of this mod is to bring realistic weapons into the world of Fallout. Along with realistic weapons, comes realistic damage.

If the damage is too much, please consider using the MCM Menu or Settings Holotape, both introduced in 2.6.1, to reduce the damage to a level you feel comfortable with.

If you are an Xbox user on 2.4 or 2.5-1.4, a search on BethNet should get results for Xbox damage patches from Dukman for 2.5-x.x & from Wolfdie for 2.4 & under.

I get an error sound/error message about duplicates when using the scripts.

You have more than one of the same weapon in your inventory when trying to use the toggle scripts. E.g: You have 2 AR-15’s in your inventory. This a game engine limitation that we cannot fix.

To get around the issue, build the Prototype Vending Machine at a settlement & “buy” a [MF Custom] version of the weapon(s) you use. These MF Custom weapons have a different base FormID from the normal MF weapons you loot, and therefore won’t conflict with them when using the scripts. You also cannot have 2 of the same MF Custom weapons (E.g. 2 MF Custom AR-15’s), though. They will conflict the same way.

Why do Super Mutants have weapon parts instead of guns when I kill them?

That’s because Super Mutants can only use guns that are rigged to one of maybe five vanilla animation sets, and we didn’t want to deal with vanilla-rigged receivers getting into players’ hands and generating largely bogus bug reports.

If it breaks your immersion, try thinking of it this way: When you kill the Super Mutant, they become so enraged that a “puny little human” beat them, so they clench their fists in anger, destroying the guns and leaving only parts of the weapon behind.

My weapon has no magazine. Why can’t I change it?

There are a couple of reasons for this:

A: It’s a game engine bug that we can’t help. There is thankfully a workaround. If at any point in the weapon modding process, you have categories disappear, back out of the bench then equip your half-weapon & re-enter the bench. The missing categories should magically reappear. If they don’t, drop or scrap any others in your inventory and then try again.

B: You have an outdated patch installed that is affecting the weapon and its modifications. Find and remove the troublesome patch.

If it is still not working after trying the troubleshooting steps mentioned above, then do let us know via our Discord and we’ll take a look.

Why does my weapon not have a firing sound?

There are a couple reasons for this:

A: The weapon somehow spawned without a Caliber Conversion Kit (CCK) applied. Go to a Weapon Workbench and try changing the Caliber. You can use the vending machine and Pre-War Money to buy parts if you need to. If a CCK slot is not appearing, be sure to equip the affected weapon, or remove any others from your inventory, and then check the workbench again.

B: It is most likely being caused by an outdated or incompatible patch. Find and remove the troublesome patch.

If it is still not working after trying the troubleshooting steps mentioned above, then do let us know via our Discord and we’ll take a look.

I think your mod broke my movement speed?

Some weapons will make you move slower while equipped to simulate their weight. E.g: The KwK 36 tank cannon will slow you down if you are not in Power Armor.

If you have a bipod equipped and aim, the bipod will greatly stabilize your weapon, just as it would in real life, but only if you’re prone/crouched and/or are “mounted” on a surface. To simulate that, the bipod reduces your movement speed down to 10%. However, the game engine occasionally will lag out & the speed reduction will still apply for a few seconds after you drop out of ADS. You can either wait it out for a few seconds or if you need to get up to speed right-the-hell-now, start sprinting. Activating one of the scripted functions or just bashing whatever’s in front of you will work too.

Why is the ammo so heavy in Survival?

Since we built the mod to be as realistic as possible, we use real-world data. All of the in-game ammo weights, with the exception of the 88mm shells, are accurate to within a few grains. So yes, a single round of 20x102mm really is that damn heavy & if you think the 88mm stuff is too heavy, be glad ‘Sheep overruled us there. They were originally 10 lbs heavier per round. If it bugs you, either ask someone to make a patch or just don’t play on Survival.

Can you please use/add X animation?

Maybe. We have pretty much any animation we’ll need for the time being. However, we can’t keep up-to-date on new releases, so if you see an animation we might be able to use, a heads-up would be great. You can let us know on our Discord in the #questions-and-answers channel.

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