Downloads
Modern Firearms
PC
Requirements
(Optional): Bullet Counted Reload - If you want proper, New Vegas-style reloads for tube-fed shotguns, then BCR is mandatory. Otherwise, you’ll be stuck with vanilla reloads. “Vanilla reloads” meaning, with the current shotgun animations, you’ll reload 5 shells even if you only shot 1. BCR fixes this.
(Optional): Mod Configuration Menu - Modern Firearms now includes MCM support. Within the MCM Menu, there are options to tweak global (outgoing & incoming) damage, toggle stagger on/off, bind keys to the weapon functions, and access the debug container.
Additions
- Added S&W 586 revolver.
- Added SIG P226 handgun.
- Added SIG P320 handgun.
- Added Colt M1911, M1911A1 and M45A1 handguns.
- Added WIP stun and gas grenades to debug container. Use at own risk, very experimental.
- Added AAC/Q Honey Badger PDW.
- Added B.E. Meyers Mawl C-1 visible/IR laser unit (Honey Badger exclusive for now, will be added to other guns later).
- Added 50 round drum magazine for Glock handguns.
- Added Crimson Trace laser-grip for Glock handguns.
- Added Agency Arms and Killer Innovations compensators for Glock handguns.
- Added CMB Helical “breacher” brake for 12 gauge shotguns.
- Added Grizzly Gun Works DefCon 1 muzzle brake for 12 gauge shotguns.
- Added Leapers UTG Combat Ops S1 stock for Kriss Vector and VR80.
- Added Robocop’s “Auto-9” machine-pistol - can be obtained thru either exchanging a stock 93R at the PvM or from the debug container.
- Added material swaps to the STI 2011.
Changes
- Asset replacement for SilencerCo Osprey .45K, Rugged Obsidian 45, and SilencerCo Salvo 12 suppressors.
- Asset replacement for Beretta M93R, also re-animation, and addition of shoulder stock.
- Asset replacement for Benelli SuperNova shotguns.
- Total asset replacement for Steyr AUG assault rifle. Temporarily disabled the A2 receiver due to a lack of matching assets.
- Tube-fed shotguns will now show ammo type (00 Buck, #1 buck, or 1oz. Slug) during reloads. Will expand to non-standard variants soon.
- Meuller Eraticator scope replaced with Schmidt & Bender 5-25x56mm PMII.
- VR80’s Strike Industries Viper stock now has a brand-matched Strike Industries buffer tube.
- Complete re-animation of all tube-fed shotguns, with BCR integration.
- All non-bullpup bolt-actions now run on CS5 animations.
Fixes
- All optics on all guns should now be properly zeroed.
- Fixed issue with Beretta 92-series animations causing burst-fire guns to go haywire.
- Hopefully fixed the issue with Leupold MK4 and S&B PM2 scopes swaying like a drunkard on anything other than max zoom even with a deployed bipod.
- If you run See-through Scopes, make sure you have the F4NV service rifle patch manually selected during StS install, or the ARs will be broken. Not our fault, it’s something StS did to the animations, by the author’s own admission.
- If using BCR, any magazine tube on shotguns that holds more than 5 shells will require you to reload twice to get the full capacity. This is an issue with the animation we are using. No ETA on when it will be fixed.
- If not using BCR, the reload animation of any tube-fed shotgun will always show you “reloading” 5 shells, even if only one was fired. This is a vanilla game issue. It cannot be fixed without using a mod like BCR.
- Tube-fed shotguns do not work properly in power armor. Animations are incomplete, no ETA on when they’ll be finished.
- Steyr AUG Instance Naming Ruleset (INNRs) needs to be re-worked.
- The Smith & Wesson R8 is invisible. The .NIF for it corrupted itself so that loading it in-game caused an instant CTD. We are still trying to fix it.
- Sights on some handguns are aligned but low. Unsure how to fix.
- The M14 is effectively disabled and can only be obtained via console command, pending better assets and a complete overhaul. DO NOT REPORT THE M14 AS A BUG. If you console in a disabled weapon, you should expect it to be broken.
- The MP5K is effectively disabled and can only be obtained via console command, pending proper animations. DO NOT REPORT THE MP5K AS A BUG. If you console in a disabled weapon, you should expect it to be broken.
Xbox
From 2.5 Beta-1 to 2.5-1.4: https://docs.google.com/document/d/1_5fojuf5Qhsf_VI54kDoncvsec19yU-ttdTdOULD3Hw/edit?usp=sharing
- A lot of improper animations, most of which will be fixed in the next version. Necessary anims literally didn’t exist at the time of implementation. E.g Shotguns.
- Red-dot/See-through type optics severely misaligned on certain guns. E.g The Uzi and some snipers. This will likely always be WIP, but many will be fixed over time.
- Some of the scripted modifications (e.g the new suppressors) will take a moment or two to actually cycle. That’s due to how the hot-swap scripts work in this build. This will be remedied in the next version.
- Limb Armor (Arms and Legs) camos showing as missing/pink/purple textures. Only the base colors work for the Limb Armors. DTO Vest, all 3 Holsters, and the BDU camos should work fine though, with the exception of the DTO Vest CADPAT Arid not working.
- For the AK family of rifles, the KAC and Magpul handguards sit way too low. We’ll be removing them in a future update (possibly) or updating them with newer, better assets.
- Stealth BDU Hood being pink/purple. That specific BDU is marked as [WIP] for a reason.
- BDU Cap fits too small, causing clipping of hair, etc, regardless of modded or vanilla hairstyles.
Modern Sidearms IS COMPATIBLE with this version of the mod. They work flawlessly together. Be sure to load MS after MF. Aka, load MS under MF.
Modern Armors
PC
- Fixed LL injection. Armors and BDUs should now start spawning on Raiders and Gunners, at the least.
- Added the missing Prototype Vending Machine (PvM) meshes, so the mod no longer requires Modern Firearms for the PvM to properly show.
- Solved a conflict with PipBoy replacers that would result in backpacks not equipping properly and permanently increasing carry weight.
- Camo for the limb armor pieces display as bright pink (missing textures). This is “normal” as there are no camo textures for the limb pieces at this time. This will be fixed in the future.
- Some BDU types are broken in some fashion or another. Quick tip: If it’s marked with “WIP” in the name of the item, avoid using it.
- Some of the armors, BDUs, etc, are not craftable in the MA PvM. This will be fixed in the future.
Compatibility Patches
MA Compatibility patch for D1v1n122’s Fallout 2287 Nuclear Winter thanks to TatenSkate#8667