Version 2.6.4 Final

Changelog

  • IMI/Magnum Research Desert Eagle, available in .357 and .44 Magnum for now. This is a very rough first-pass implementation, will be expanded drastically as we get new assets in to work with.
  • Added in weapon-specific optics for the following families:
    • ACR
    • Avtomat Kalashnikov (all the AK variants now draw from the same AK-specific optics pool)
    • AR12
    • AR15/AR10 (these are the originals)
    • AR57
    • AR-EU
    • ATG/heavy weapons (anything on minigun animations)
    • AUG
    • AWM
    • Benelli Super Nova Benelli M4/M1014
    • CBJ-MS/Nailgun
    • DSR-1/DSR-50
    • F2000
    • FabArm Martial
    • FAMAS
    • FN FAL
    • G36
    • HK416/417 (again, they share an optics pool)
    • M60
    • M82
    • M98B
    • Minimi/Maximi/M249
    • MP5
    • MP7
    • P90
    • REC-7
    • Saiga-12
    • SCAR-H/L
    • SIG SG-550
    • SPAS-12
    • Tavor
    • TRG
    • T-Series R.O.C AR-15/M16 clones
    • UMP
    • Uzi
    • Vector SMG/carbine
    • WA2000
  • With the exception of the Nightforce ATACR, none of the new optics have been tied into the magnification switch script yet, and almost nothing is gonna be 100% zeroed unless it already was in a previous 2.6 build.

Fixes

  • Corrected specular maps on the MP5.
  • Added proper .NIFs for the left and right rail-mounted tac-lights.
  • Hopefully fixed the F2000’s rail mounting points being slightly off.
  • Pistols now have proper INNRs/naming rules.
  • Overhauled LL injection. Still a massive WIP, but the changes should help out with any perceived/actual lack of variety.