Hey all! Version 2.6.6 of Modern Firearms has released for the PC crowd. Head on over to the Downloads page and grab it! Be sure to read the Changelog, the Known Issues & Notes, and perform a Cleansave Installation for this update.
Instructions on how to do a cleansave update/installation can be found here: PC Mod Manager/Manual Install
Month: October 2020
Version 2.6.5
- Complete rebuild of the SPAS-12 shotgun, including both semi-auto and pump-action receivers, with fire-mode script integration.
- Rebuild of all other tube-fed shotguns, including re-animation for the pump-actions, with support for the new Bullet-Counted Reload framework. Just a note, any magazine that holds more than 5 rounds will require you to reload twice to get the full capacity.
- Complete rebuild and expansion for the Kriss Vector submachine gun. 100% new assets, proper animations, etc.
- Replaced the old Leupold DeltaPoint Pro optic with the original DeltaPoint, both for the HAMR/Deltapoint stack and the slide-ride version on handguns. Might need to be re-zeroed on some of the pistols.
- Replaced the old full-size Uzi with newer assets, also added an integrally-suppressed barrel option.
- Added the IMI Micro Uzi.
- Tweaked textures for some optics.
- Tweaked the lens textures/effects for the Leupold HAMR/DeltaPoint stack and EOTech Vudu.
- Re-animated all the AR-15/AR-10-pattern rifles, using the animations from the F4NV Service Rifle. Sight alignment is borked across the board, they’ll be re-zeroed in a future update. Unfortunately, that means a total loss of foregrip animations for now, but that function will be returning soon.
- Re-positioned the Beretta pistols so they actually sit properly in the player’s hand.
- New assets for the MK23 handgun, including a re-work of its’ optics and laser/light attachments. Normal maps on some of the parts need fixing, otherwise, it should be 100% functional.
- Slight re-work of the FN Five-seveN, namely scaled up slightly (was a bit too small originally) and the optics now use the included mount instead of just clipping into the top of the slide like they used to.
- The EOTech 512 and variants have been replaced with an EOTech EXPS-3 and G33 magnifier, so all of those need to be re-zeroed.
- The old TA11H and TA11F ACOGs have been replaced and renamed. The TA11H is now part of an ACOG/RMR stack, with the TA11F now just a plain TA31 ACOG. The current default reticle is the red crosshair but can be swapped for either a .300 Blackout-calibrated chevron, 5.56-calibrated chevron, horseshoe, or cross in amber, green or red depending on the reticle.
- Added STI 2011 handgun.
- Added a new light/laser unit for some handguns, a Viridian C5L. Available as either a dual-use laser/light combo, just the laser or just the light depending on what you want.